![]() Inflict heavy damage on all enemies in sight.Īny combination of this set is allowed. The amount of beams varies from eight to sixteen, depending on if you fire before it finishes charging.) Press to fire sooner, but less rays are fired. Use the Control Pad or left analog stick to determine the direction of fire. Leap into the air and fire a stream of rays in front of you. (Deals ×2.5 damage per hit, ×3 on the seventh, and ×5 on the thirteenth.) Pressing when it isn't on-screen will cancel the sleight. Press when it flashes on-screen to add an attack. Rain a flurry of up to thirteen attacks upon the enemy. If used on an enemy sleight makes all their cards unreloadable.) (Deals only ×1 damage, but does not need to physically hit to work. ![]() Three attack cards of differing types.īreak a card and render it unreloadable until the end of the battle. (Deals ×2 damage for the first six hits, and ×6 for the seventh, ×4 in the remake. Rocket across the field, striking down any enemies in the way for up to seven attacks. (Deals ×3.5 damage for the first two hits, and ×6 for the third.) Can easily hit multiple times in aimed properly.)ĭeliver up to three blows in a powerful jumping combo upon the enemy. Hurl the Keyblade forward, stunning and dealing damage to enemies in its path. Stun surrounding enemies with a single attack. Slide toward distant targets for a close-range attack. Lastly Ansem's Sleightblind will hide the user's stocked cards from their opponent, although the exact effect was absent in the remake due to the absence of Link Mode.Įxcept for Trinity Limit all attack sleights are only acquired through leveling up, and have unique card requirements either needing three different or identical attack cards, and also needing to be in a specific value range. Riku Replica's Sleight Lock lets you keep cards that would otherwise become unreloadable due to being used in a sleight, while Marluxia's Double Sleight makes you use sleights twice in a row. Only a few enemy cards directly affect sleights, aside from those that boost a specific damage type that a sleight uses. Lethal Frame and Magnet spiral are the only two sleights that are typeless, making them unaffected, which makes the former especially useful against humanoid bosses due to their innate resistance against the neutral element. Reflect Raid was changed from neutral to physical in the remake, making it the only sleight of that type. ![]() The majority are 'neutral', with several being fire, ice, and thunder elemental (such as Fire, Blizzard, and Thunder Raid). Sleights have an innate element, much like physical and magical attacks, which means they are affected by enemy resistances and weaknesses. Another tactic is to use a friend card followed by a double card sleight, as the friend card is removed anyway, while you can reuse the sleight cards again later. Using cheaper Premium Cards is also a viable way to increase the amount of cards in your deck, as the first card in a sleight becomes unreloadable regardless. Later on you can rely on strong item cards (specifically the Mega- and Elixir cards) to reload lost cards, making spamming sleights a much more viable strategy. Setting your deck up so that you only lose weaker cards in sleights, or that you can still make strong sleights with the leftovers, is a clever tactic to make the most out of your available cards. It is however less efficient against bosses, who can often tank a full deck of sleights, forcing you to reload and be left with less cards. This is a non-issue for the short and frequent encounters against various Heartless, where using all sleights for overwhelming firepower is a simple way to end a fight quickly. Some sleights also do not specify an exact card, but allow any card of a specific type to be used.Īs sleights are used through stocking cards the first card in the set is lost upon activation. attack sleights, specifically those acquired from level ups, always have a specific total value requirement, as well as three different or identical cards. The required cards for a sleight vary for each, with the common magic, summon, and friend sleights only needing two cards for the -Ra and Lv 2 versions, but three for the -Ga and Lv 3 versions.
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